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Some more political stances:

We’ll sooner or later come to this too, and things certainly need to be clarified on this point.

As I said somewhere else in here (or discussed it in private chat session? Damn, already memory leaks… I’m getting old!), I won’t require people to be the complete ‘hardcore OT employee’. If they want to play their char this way, fine with me. If they want to play in a more shady way, and adopt a more ‘tolerating’ stance (whether the char feels this way or not… acting up can help in gathering info, I know what I’m talking about), that’s fine with me too.

Stance on OT: As we’re gonna be loyal to the Corporation, I think it’s pretty clear on this point. Either you try to convert Clanners & such to join us or simply consider that as long as OT has the lease on RK, it’s our right to stay, act and lead, or take on any other ‘loyal’ stance. All of these look fine to me, and diversity never killed people. As long as ‘the heart of the char’ stays loyal… attitude is, well, just an attitude. Depends on how you wish to gather info and have contacts on RK ^_^

Stance on Neutrals: the way I’ve been playing this char, ‘despising neutrals’ wasn’t part of my RP. They could prove not only kind people, but also very useful when it came to more intelligence-oriented jobs, or simply keeping informed on some more specific stuff. Better have them as ‘friends’ than enemies, in any case. No open despising would seem a good policy, whether we consider them ‘OT employees that don’t want to admit it’, ‘posible new recruits’, or whatever else. I personnally think that a certain open-mindedness can be a pay-off. THis being on a general point of view, because some ‘Neutrals’ do really seem to only have that name, and not really be it at heart, huh. Let’s put it this way: if they claim themselves Neurals AND act as such, then let them breathe. If they are listed as neutral BUT perform dangerous stuff (Neo-Luddites, NLF, etc), then it can end up meaning war.

Clans: Is there really need to define a very specific stance about them? Hmm. I’d say no open hostilities as long as it’s not required. I.e. if ‘warrior’ Clanners decide to look for a fight and plan on acting against OT, then we strike back. If they are calm people, better not push them to change their minds, so to say. Preventing problems is always a better way than fighting them once they’re here, in a way. But once they’re here, well, shoot on sight.

We may need to rund a few angles, but just no sickening tree-hugging, it’s getting old very quickly :p

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