Archive for December, 2002

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Monday, December 30th, 2002

Aye, that seems so evident to me, but maybe I’d better write it down too, in case someday I’d need to remember the reasons why ^_^

I think – as usual, for the moment – that Keth will be human. I’ve already played non-human races in SW:RPG, but none of the races currently available to players really attracts my attention as a choice for a char. I doubt some more will be added before I actually have the game installed and dives into the character creation.

I admit having thought about playing a Twi’lek, just for the fun of it, but it doesn’t strike me as interesting, maybe ebcause I don’t know that much about their culture, and can’t really play around this for a start. So, I guess I’m going to stay with the human idea right now. Maybe Corellian, even, though I haven’t decided anything about this yet. And yes, I know, it’s a very basic and classical choice. And I don’t care. And I can still change my mind if i find a better idea. :p

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Monday, December 30th, 2002

A few more thoughts I pondered while browsing the official site again, because what I had read there a month (or even more?) ago had somewhat slipped out of my mind…

I have to decide on a profession too, that is, so…

Smuggler: Would be my choice, I admit. I kinda like the concept, the name alone already gives me interesting ideas, and I think it could provide me with several interesting roads to follow when it’s coming to what’s been already discussed about the Azu’kai… Not mentioning the fact that it may be quite close to what the Fixer profession is, and everybody knows how much I like Fixers. Idea defintiely kept in store!.

Bounty Hunter: Another choice I have in mind. I played one in SW original RPG… heh, that was still at the d6 time, even… and I remember having liked it a lot. I do however know myself and my, errm, let’s say, ‘talents’ in whatever looks like PvP… which makes me fear a little about what could come out of such an experiment. Not that I’m a complete moron when it comes to fighting tactics in a game, but being definitely a roleplayer more than a player, I honestly doubt that I’d have the patience to run after equipment and such. Nevertheless, I’m keeping this idea too, because, after all, I don’t know yet how things will turn out… and all in all, I love the roleplaying side of the profession, so I certainly won’t discard it for such a trivial reason, huh!
Note for further reference: NOT turn into another Catherine!

Combat Engineer: Something else that, to me, would be worth a try. I like the idea of a char knowing her way through weaponry, but not completely unable when it comes to actually wield said weapons. Moreover, maybe I’m too entrenched within old table-top RPG reflexes, but I always think that ‘support’ chars are indeed useful. Heh, after all, when the Mighty Warrior’s sword is broken, here comes the need for someone to repair it. But – and this is going to be a big but – I want to see what this profession is able to do first. I just hope it won’t turn out as these poor Engineers… although, from a pure RP point of view, I honestly don’t care about ‘game mechanics limitations’. Boundless power to imagination!

I’ll still have to ponder these professions, and more than once, but I think I can consider for the moment that my choice will very likely be one of these three.

To be continued…

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Saturday, December 28th, 2002

I think I should maybe first begin with the name…

After many tries with several “use your own name to generate a SW name” tricks, I realized that neither my first nor last name put together, in whichever way, were giving any good result. So I browsed a little through “suggested names” lists and various other stuff, took a few notes, and tried to decide on something. This may however still change, but I’m going to stay with it for the moment… it at least gives me the feeling that I’m up to something, and am working on a basis, even if a small one.

So, I’m staying with Keth Dryden for the time being. Not sure, also, if this will be her (yes, it’s gonna be a her) true name. Matt however remarked that it could lead to some confusion with ‘Keith’, though the two names don’t sound the same (or maybe my perception is flawed, due to my awful French accent), so maybe I can consider “Keth” is a diminutive of some sort; of something like “Kethia” or ‘Kethri” maybe, I’ll still have to think about it.

Now why Keth, or Kethri… don’t know. It’s a name I like a lot. I don’t want to use ‘Kerydwenn’ again, for it really doesn’t sound like a SWish name at all. But I like the sound of “Kethri” a lot (I’m pretty sure the name comes from a book, but the hell if I can remember which one…). It’s also the name I gave to my char in a Sci-Fi game created by my boyfriend, set in Frank Herbert’s universe, and as I like the char a lot… I think the name’s just sticking in my mind. But I’d prefer not using ‘Kethri’ directly, so ‘Keth’ sounds good to me.

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Saturday, December 28th, 2002

Okay, so they got me in… First with the reinvention project, then with Laushe. Ah well. I suppose using a blog isn’t a bad idea for throwing ideas here and there, and given the way I’m building this char, it’s certainly going to be quite useful. I suppose, also, that the random results of my doodling this evening had at least the good side-effect of making me think some more about what will be my char… and giving me a few new roads to explore, maybe.

Let’s see now if I’m able to put some order in all of this too…